Collider had the chance to meet with Michael De Luca (writer of Judge Dredd, producer on Blade II, Zathura, Ghost Rider) at ShoWest and discuss, amongst other things, the Metal Gear movie adaptation. I’ve picked out the relevant MGS related content from the interview for you. De Luca discusses the aim of the adaptation and achieving an independent cinematic aura whilst staying true to the franchise, he also clarifies his previous comment on Kurt Wimmer — he is not directing, he isn’t even hired yet — he is currently involved in the adaptation writing process. Though this doesn’t rule him out for a directing role in the future.
Collider: So this is the question that every fan…I’m asking this for every fan…what are you going to do to finally make a kick-ass video game movie?
Mike De Luca: I mean, hopefully not screw it up. For me adapting a video game is just like adapting a book or a play or any other…whenever you’re adapting from another medium for film you try to take into account what you need to do to make it a movie.
With books it’s how you compensate for not being inside a character’s head and with video games I think what you have to compensate for is the loss of interactivity, you know. What makes video games fun is that you get to be the character and you’re sitting there ruling the universe and it’s a really first person interactive experience. When you’re in your theatre seat, you’re stuck with these subjective versions of the story and the game from a director or the writer’s point of view. You can’t interact with what’s going on so whatever turns you on about the game, you’re immediately disadvantaged […]
So I think the bar is higher and I think in the past, people haven’t realized that they set the bar low for video game movies thinking that oh, there’s a built in audience and we don’t need to go crazy with this movie. […] [In Metal Gear Solid] the Cain and Able story between Solid Snake and Liquid Snake and their relationship with their father and the storyline of Metal Gear Solid 4 has the makings….there’s so much story in Metal Gear as opposed to other video games that I think it’s going to be a challenge but it’s an upscale problem to have so much thematic subtexts and story material to draw from, so I think we have a leg up already. It’s such a rich universe and Kojima is like George Lucas in terms of creating this universe so what it says about war by proxy in this kind of future where war has been outsourced to private companies I think can be almost very topical and also kind of satirical in like a “Robocop” kind of way, so I think if we can get a script that honors the storyline of all 4 games, but that also has a cinematic aesthetic you know the kind of aesthetic Verhoeven brought to “Robocop” or the kind of aesthetic the Wachowski’s brought to “The Matrix”. If there’s a cinematic identity to the piece that exists on its own, it doesn’t conflict with the DNA of the game, you know that’s our goal is to pull off those 2 things. Not mess with the DNA of the game but provide a movie that is an adaptation but that has it’s own cinematic identity so even if you don’t play the game you know, you’ll come out of that movie feeling like you did at the end of “The Matrix” or the end of “Robocop”. That’s our goal anyway.
Collider: I guess that being said, have you thought […] $100 million movie—this is a summer blockbuster or this is going to be one of these mid-range kind of things?
Mike De Luca: No, they know it’s big. I mean, we don’t want it to be crazy big but they know it’s big on the bigger side of things.
[…] This writer Kurt Wimmer is one of the people we’re looking at to talk to about pitching on it.
[…] Kurt is like one of many people we’re talking to about pitching us back a take on adapting the franchise. He hasn’t been hired or anything.